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guilty gear strive sol matchups

It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Sol has tricky special moves which help him get in, and a suite of normals which . Testament pressure is now something to worry about in this new patch, do not let them lock you down. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Character Win rate Total usage; 25 %: 16: . . Guilty Gear Strive Crossword Quiz - By matthewafilippel ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Throws list the amount of Frame Advantage upon successfully throwing the opponent. I want to pre-face this by saying that tier-lists don't matter. Ram plays in about the same ranges and spaces Ky plays, but she does it better. For Example: 2369 for a j.236 input. Nagoriyuki is the opposite of this. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. As Ram, you might have to rely on faster normals to avoid his spin, but. Sol lunges forward half-screen with a flaming straight punch. 2S is also still useful. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. GGST - Sol Badguy Overview - Dustloop Wiki If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). A very well-timed jump attack on a character who is rising from a knockdown. You should only ever really use air dash in the MU on reaction when you see a whiff. Combos into 2D for a hard knockdown. Overall much harder than your usual Ram matchup, but not unwinnable by any means. It loses to throws, so try to only use it if the opponent isn't at point blank range. This is a very momentum based matchup, first to break the wall usually wins. The difference between the attacker's recovery and the period that the opponent is in blockstun. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Best Video Games of All Time - Page 70 - Metacritic The lower the tier, the weaker the character. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. This is because she loses to Sol and Chipp, two of the best characters in the game. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Sometimes you can CH the delay as she's right in front of you or you may both may trade. This is the top 1000 but multiplied out by popularity. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. How much R.I.S.C. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Hes quick enough to punish you easily and quick enough to close the gap. For me it's one of the worst matchups. How much R.I.S.C. Hits overhead, but is very reactable. 5th overall. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. GGST - Zato-1 Matchups - Dustloop Wiki A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. I don't understand what makes that matchup positive for Anji. Empty hopping is safe and good for baiting out whiffs. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs Be ready to fuzzy a lot when she's on you. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. . Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Nago's neutral is completely dictated by how much blood he has. Second hit can Clean Hit at close range. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Recovery frames which happen under abnormal conditions, such as after landing. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Faust . This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Damage changes with each set of 8 active frames. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Be sure to check the stickied FAQ before posting. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. This page was last edited on 27 February 2023, at 20:20. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Guilty Gear Strive Tier List: Best Characters - Dot Esports But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Combos into 6S against crouching opponents for both better damage and a knockdown. It loses to throws, so try to only use it if the opponent isn't at point blank range. Offense. Sol Badguy; Giovanna; . Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Significantly slower than an uncharged 5D, making it easier to react to. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. It can clip him which puts him into a stagger state, allowing Ram to get in. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Worst Match. : 14 different dream interpretations related to the / and /bet you see in your dream. 03 Mar 2023 23:47:00 . With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. How much Wall Damage is applied when the move connects on hit. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Best Match. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. What are the worst matchups in Strive at the moment? At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. https://github.com/PapstJL4U/fgMetagame. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Hard knockdown on ground hit or Counter Hit. Sol grabs the opponent and headbutts them. To challenge these normals, Ky pretty much has to commit to. Guilty Gear Strive tier list - All characters ranked from best - GINX Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. It's also a bit more complex than Guilty Gear Strive. As said earlier, you don't really wanna RPS with Goldlewis. She does have, Ram on offense is usually business as usual. 14 comments. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. For Example: 2369 for a j.236 input. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Faster than average start-up at 4 frames. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Faust - 5.4. Just try to turtle with FD and let him slowly back off via the block pushback. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Will lose to any attack before the super freeze but will not waste any Tension in doing so. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap.

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